This is my first take on a modular sci-fi kitbash asset pack, focused on creating a flexible base/outpost building system.
The Core Pack includes fundamental structural elements for constructing buildings and their connections, designed to be easily combined into larger setups.
Workflow:
I begin in Plasticity for fast iteration and design exploration. After locking the shapes, I rebuild the assets in 3ds Max for clean geometry. UVs are handled in RizomUV to keep everything efficient and production-ready.